Managing Director, Bowles & Rice & Globaloria-WV Advisor
Image: "Zeit Geist" game by the Five Experimental Ninjas, RTC.
Recent News from the World Wide Workshop:
Download our Press Kit.
- Huffington Post: Empowering Latinas in Computing
- TechEdge Magazine Features Globaloria as Cover Story
- Silicon Valley Latino: Advisory Board Member on Globaloria
- SIIA Selects Globaloria for Innovation Incubator
- Austin Statesman: Making Games, Building Skills
- NSBA: Workshop Featured as Technology Innovator
- Skoll World Forum: Idit Harel Caperton Featured Panelist
- Huffington Post: GlassLab & Beyond
- Future of Education: Idit Harel Caperton on Social Learning
- SXSWedu Features Workshop President & Partners
- Huffington Post: Idit Harel Caperton Reflects on TED Prize
- Globaloria Highlighted in EAPrep Video
- Education Industry Association: Technology as a Force Multiplier in Learning
- Obama Calls for More Kids to Make Games
- MIT Alumni News Website Features Idit Harel Caperton
- (National Press): Globaloria Celebrates Digital Learning Day 2013: Program Showcases Digital Learning in Action
- Adobe Invites Donations to Support Globaloria
- Tech & Learning: How to Implement a Game-Design Program in Your School
- Press Release: National School Boards Association Showcases World Wide Workshop
- The Journal of Media Literacy Publishes Issue on Globaloria
- Getting Smart: Digital Learning, Deeper Learning
- Microsoft Highlights Globaloria for Building Youth Knowledge and Skill
- Huffington Post: Idit Harel Caperton on Building and Spreading Knowledge that Matters
- Education Week Spotlights Globaloria as a Computing Education Solution
- Adobe Showcases Globaloria as STEM & Computing Education Success Story
- Press Release: Idit Harel Caperton Presents at EmTech Conference at MIT
- WiredAcademic: Idit Harel Caperton Guest Opinion Post is Calling for Integrating Instructionism and Constructionism in "Flipped Classrooms"
- Edutopia: Idit Harel Caperton Guest Blog on "Flipping Classrooms"
- Read more in our press archive.
In this Huffington Post IMPACT blog, Idit Harel Caperton calls for increased and improved opportunities for Latino you to engage in STEM & Computing education in the face of a growing Latino workforce and a growing digital divide in technologically underserved communities. Read the post here.
TechEdge Magazine, a publication of the Texas Computer Education Association, featured the Globaloria professional development program in the May 2013 issue. The article, "Proven Professional Development Tips from Globaloria," outlines results-proven strategies for successful teacher training in a blended learning environment. Read the article here.
Jennifer Argüello, Head of the Silicon Valley Advisory Board for the Workshop, explains her work with Latino youth through Globaloria and shares news of the Globey Awards Ceremony in San Jose, California. Watch the interview.
The Software and Information Industry Association (SIIA) featured Globaloria as a Education Technology Pioneers at the annual SIIA Ed Tech Industry Summit, May 5-7 in San Francisco. Each of the ten featured companies attended the Summit to give a Business Profile Presentation and represent at the Innovation Showcase. Read press release here.
The Austin American-Statesman's Omar L. Gallaga recently visited East Austin College Prep Academy (EAPrep), where he spoke to students, teachers and superintendent Joe Gonzalez about the skills and achievements students attain by participating in Globaloria daily. Read the article here.
The National School Board Association (NSBA) named the World Wide Workshop to its first Technology Innovation Showcase at the NSBA Annual Conference in San Diego. Six companies were recognized for changing education through innovation. Read more here.
World Wide Workshop founder and president Dr. Idit Harel Caperton was a featured speaker on a panel of leading thinkers on blended learning at Skoll World Forum 2013, a conference examining global social entrepreneurship. Dr. Caperton's panel, entitled "Blended Learning: The Proof and the Promise" also featured Khan Academy founder Salman Khan, Ideo education lead Sandy Speicher, eAdvance CEO Stacey Brewer, and Stanford University d.School professor Debra Dunn, as moderator, discussing how technology can improve education quality and access globally. Click here for more.
In her recent Huffington Post blog, GlassLab and Beyond: Who's the Designer and Who's the Learner of the Next-Gen Game-Based Ed-Tech, Idit Harel Caperton challenges a new game-based ed-tech initiative, GlassLab, by positing that game play alone does not engage students in deep learning..
Steve Hargadon of Web 2.0 Labs interviewed Idit Harel Caperton on his Future of Education podcast about the roots of social learning in MIT Media Lab research and the future of new media technology in the classroom. Read the blog announcement and listen to the interview.
SXSWedu featured Idit Harel Caperton, Anne Fertitta of AMD, Jennifer Bergland of TCEA, and Joe Gonzales of EAPrep on a panel: Preparing High Tech Innovators Through Game Design. They presented various perspectives on the country’s STEM education crisis and explained how game design programs, like Globaloria, can offer a solution.
This event was also featured in:
In this Huffington Blog Post, Idit Harel Caperton offers perspective on the awarding of the 2013 TED prize winner to Sugata Mitra in support of his “school-in-the-cloud” initiative. Read the full story here.
Watch this video showcasing Globaloria at East Austin College Prep (EAPrep), and how it impacts students through STEM skill development and college- and career-readiness. Read the blog post by Southwest Key here.
In this featured post on EIA here, Workshop President Idit Harel Caperton writes about the potential of technology to be a force multiplier in education. Integrated effectively, technology can enable constructive learning spaces that develop students' and educators' best abilities and potential as learners.
In a virtual Q&A with American citizens, President Barack Obama called for more youth to have the opportunity to learn to make video games. Noting how significant gaming is in children's lives, Obama said game design can be a motivator of learning and, specifically, STEM learning. Read more here and watch the clip here.
In a post on Slice of MIT, the Massachusetts Institute of Technology Alumni Association featured the work of Idit Harel Caperton (PhD '88) in developing "educational game-changer" Globaloria. Read the post here.
(National Press): Globaloria Celebrates Digital Learning Day 2013: Program Showcases Digital Learning in Action
Three thousand youth in 50 schools and community centers across the nation opened their classrooms to demonstrate the power of digital teaching and learning the Globaloria way on the second annual Digital Learning Day on February 6.
As part of Digital Learning Day, World Wide Workshop, partnered with the Alliance for Excellent Education to celebrate innovative teaching practices that make learning more engaging for students. World Wide Workshop's Globaloria program is the first and largest social learning network for developing digital literacy, STEM knowledge and global citizenship skills through game design. Read the full press release.
This event was featured in:
- Telemundo (WNJU) (TV News about TYWLS of Astoria, featuring Liz Gonzalez - in Spanish)
- KGO-TV ABC (TV News about Santa Teresa HS and Christopher School, San Jose, CA)
- WTRF - CBS (TV News)
- WOWK (TV News)
- WDTV 5 News (TV News about Preston High School, Kingwood, WV and Randolph Technical Center, Elkins, WV)
- Getting Smart (Education Blog of Tom Vander Ark)
- Huffington Post (Women in Tech Blog)
- Austin Statesman (News Article about WV Schools)
- San Antonio Express (News Article about Globaloria Schools)
- Yahoo News (Web News about Santa Teresa HS and Christopher School, San Jose, CA)
- One News Page (Web News about US Business)
- WBOY 12 News (News Article about Grafton High School, Grafton, WV
- The Inter-Mountain (News Article about Randolph Technical Center, Beverly, WV)
- Mountain Statesman (News Article about Taylor County Technical Center, Grafton, WV)
- Herald-Dispatch (News Article about WV Schools)
- Adobe Featured Blogs (Company Blog of Adobe)
- Creative Maze (Games Blog)
- Southwest Key Programs (Nonprofit Organization Blog)
- East Austin College Prep (School Website, EAPrep, Austin, TX)
- Captital High School (School Website, Capital HS, Charleston, WV)
- Adobe Middle East & North Africa Facebook Group (Facebook post on Globaloria Schools)
- Silicon Valley Education Foundation Facebook Group (Facebook post on Globaloria Schools)
- @MicrosoftSV (Twitter)
- @ESAGovAffairs (Twiiter)
- @AdobeEdu (Twitter)
- @AdobeMENA (Twitter)
- @AdobeNZ (Twitter)
- @DLDay2013 (Twitter)
- @mass_digi (Twitter)
- @GameDesignshare (Twitter)
- @LenardLo (Twitter)
In a post on Adobe Featured Blogs, Adobe Foundation announces a matching gift program in which they will match 100% of donations to Globaloria, up to $50,000. The program is announced in conjunction with a call for more students to be given the opportunity that Globaloria provides to develop digital literacy. Read the post here.
In this post, Tech & Learning provides an overview of resources available to educators wanting to incorporate game-design in the classroom. Globaloria is cited as a comprehensive option offering curriculum, professional development, and support.
The World Wide Workshop is one of six companies named to the 2013 National School Boards Association Technology Innovation Showcase. The Showcase is designed to educate school board members and district leaders about the innovative companies that are transforming education. Read the full press release here.
A special report on Globaloria was published by The Journal of Media Literacy. The Workshop's efforts to increase media literacy through innovative education programs like Globaloria were recognized by the National Telemedia Council in the publication, "Globaloria: Students Making Game Media for Literacy and Learning." Read the report here.
In their report, "How Digital Learning Contributes to Deeper Learning," Tom VanderArk and Carri Schneider of Getting Smart identify specific ways that digital learning tools create deeper learning opportunities for students, and they cite Globaloria as a leading digital learning tool in fostering such deeper educational opportunities. See the infographic here and download the full report here.
Globaloria was featured in Microsoft's Catalyst magazine as a results-proven solution to engaging students in skill-building STEM education. The article outlines the Globaloria curriculum and demonstrated results, such as improving student cognitive learning abilities, in support of the Globaloria program tenet that coding is the "new literacy." Read the article here.
On her Huffington Post blog, Dr. Idit Harel Caperton questions whether computer coding knowledge is a double-edged sword. While the ability to communicate and collaborate across borders and language barriers can be valuable for solving global problems, it may also be applied toward negative ends. Dr. Harel Caperton suggests that a national commitment to teaching computing in schools, and starting early in a child's education, will promote these powerful skills for responsible, solution-oriented applications. This item was also featured on One News Page and CSEdWeek.
Globaloria was spotlighted as a leader of computing education in the Reimagining K-12 blog on Education Week. In his post, Tom Segal recognizes Globaloria as a successful example of a school-integrated program that introduces students to coding within the context of the failing in and critical need for incorporating more computer programming in K-12 curricula. Click here to read the post.
Globaloria was featured on Adobe's K-12 Education Showcase website as a written success story of STEM learning through technology. The article highlights the mission of Globaloria to advance STEM and computing knowledge through programming with industry standard tools, such as Adobe Flash, and the educational benefits of hands-on learning for youth around the nation. Read the article here as well as the Adobe blogpost by Johann Zimmern, Worldwide Group Manager of K12 Education, Adobe.
View additional media coverage:
- T.H.E. Journal: Better Learning Through Game Design
- SIIA Ed Tech Daily: K-12 News
- East Austin College Prep News
World Wide Workshop founder and president Dr. Idit Harel Caperton was a featured presenter on a panel of leading thinkers on education technology innovation at EmTech 2012, a conference examining the significance of new technologies. Dr. Caperton's panel, entitled "EmTech Prism: Education and Learning" also featured One Laptop Per Child founder Nicholas Negroponte, Institute of Play managing director Brian Waniewski and edX President Anant Agarwal discussing technology's impact on the future of learning for students in the U.S. and around the world. Click here to read the press release and here to watch Dr. Caperton's talk.
This event was also featured in:
WiredAcademic: Idit Harel Caperton Guest Opinion Post is Calling for Integrating Instructionism and Constructionism in "Flipped Classrooms"
In her recent Opinion Post on WiredAcademic, Dr. Idit Harel Caperton makes a case for schools and technology/content providers to couple "Instructionism" and "Constructionism" to create more effective "flipped classrooms." Dr. Caperton argues that the instructor-led, tutorial model of education must be integrated with a project-based, learn-by-doing model in order to deeply engage and encourage students to learn how to learn and become architects of their own cognition and education.
In her guest blog post on Edutopia, Dr. Idit Harel Caperton challenges entrepreneurs and educators to think more creatively about the opportunities technology offers to affect meaningful change in classrooms. Online learning has been heralded as transformative, but the learning models currently employed leave students with untapped potential for driving their own learning. Idit argues that the change must come from a flipped-classroom model that combines "Instructionism with Constructionism" by encouraging students to learn-by-doing to truly transform the instructor-led, tutoring-system model.