Globaloria Executive Reports
Globaloria West Virginia Year 2 Executive Report (2008-2009)
Harel Caperton, I., Oliver, A., Sullivan, S. (World Wide Workshop, NY). October 2009.
An annual report chronicling the growth of Globaloria in West Virginia and its positive impact on students, educators, and principals in its second year of implementation.
Globaloria West Virginia Year 1 Executive Report (2007-2008)
Harel Caperton, I., Oliver, A., Sullivan, S. (World Wide Workshop, NY).
December 2008.
An overview of the first pilot year of Globaloria in West Virginia, and the benefits of integrating the Globaloria Game-Making Network and its unique learning formula into the WV education system.
Globaloria Civics Reports
Mending the Digital and Knowledge Divides in Civics: The Globaloria Approach to Civics Education in the 21st Century
Rosenfelt, R., Harel Caperton, I., Lowenstein, D., Sullivan, S., and Oliver, A. (World Wide Workshop, NY). January 2010.
This paper provides an overview of the Knight-funded Globaloria Civics Initiative implemented in West Virginia, and presents a solution for mending the multiple "digital divides" inhibiting full Democratic participation by youth in the technology-driven 21st-century.
Globaloria Pilot Year Two Reports 2008-2009
Evidence of High School Students’ Development of Contemporary Learning Abilities in a Game Design Program in Rural West Virginia
Reynolds, R. (AIR), Scialdone, M. (Syracuse U), Harel Caperton, I. (World Wide Workshop, NY). January 2010.
Three chronological case studies of high-school-aged students at the RTC pilot location in WV address the varied ways students gain contemporary learning abilities in Globaloria's co-learning model.
Pre- to Post-Program Change in High School Students’ Six Contemporary Learning Abilities (6-CLAs) through Project-based Design of Web-Games and Social Media Use
Reynolds, R. (AIR), Harel Caperton, I. (World Wide Workshop, NY). January 2010.
This case study of the RTC pilot location in WV investigates the hypothesis that high school students develop six key contemporary learning abilities (CLAs) through Globaloria participation.
Evidence of Middle School Students’ Development of Contemporary Learning Abilities in a Game Design Program in Rural West Virginia
Reynolds, R. (AIR), Harel Caperton, I. (World Wide Workshop, NY). January 2010.
Three chronological case studies of middle-school-aged students at the SRMS pilot location in WV address the varied ways students gain contemporary learning abilities in Globaloria's co-learning model.
Pre- to Post-Program Change in Middle School Students’ Six Contemporary Learning Abilities (6-CLAs) through Project-based Design of Web-Games and Social Media Use
Reynolds, R. (AIR), Scialdone, M. (Syracuse U), Harel Caperton, I. (World Wide Workshop, NY). January 2010.
This case study of the SRMS pilot location in WV investigates the hypothesis that middle school students develop six key contemporary learning abilities (CLAs) through Globaloria participation.
The Relationship of Globaloria Participation and Student Achievement
Chadwick, K., Gore, J. (Edvantia Inc., WV). February 2010.
This third-party study by Edvantia provides preliminary data showing that students who participate in Globaloria perform significantly better than those who do not relative to the Global21 standards in four key content areas (math, reading/language arts, science, and social studies), as measured by performance on the standardized WESTEST2 in WV.
An Analysis of the Effects of a Technology Program on Students' Academic Performance
Nicholson, B., with Alley, R., Green, J., David Lawson (Marshall U, WV). August 2009.
This study examines selected WV schools’ implementation of Globaloria and the program’s effect on student learning and levels of student engagement, both within Globaloria and in other academic pursuits.
Administrative Perspectives on Technology Integration
Chapman, W. (Marshall, U). August 2009.
This mixed-method study (doctoral thesis) examines the perceptions of principals relating to: 1) the effect of Globaloria on students‘ academic outcomes; 2) the purpose of the program; 3) the principal‘s role in the program; 4) the benefits; and/or 5) the liabilities of having the program in their schools.
The New Literacy is Game Literacy
Harel Capeton, I. (World Wide Workshop, NY). July 2009.
Dr. Harel Caperton’s transcript from TEDGlobal explores the concept that game literacy – the ability to read and write videogames – is the key to preparing today’s children for the complexities of the future.
Networked Teacher Professional Development: The Case of Globaloria
Whitehouse, P. (West Virginia University, WV). July 2009.
Exploring Globaloria’s teacher professional development program as an emerging model and analytic matrix of 21st-Century teacher professional development. (Manuscript conditionally accepted to Journal of Interactive Learning for 2010 publication)
The Impact of Globaloria on Collaborative Problem Solving Skills
Lawson, T. (World Wide Workshop, NY). July 2009.
This pilot research study analyzes the collaborative problem solving skills students gain from their involvement in Globaloria.
Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing
Harel Caperton, I. (World Wide Workshop, NY). June 2009.
This paper compares and contrasts the varied ideas on game and learning and digital literacy for 21st -century education as theorized and practiced by James Paul Gee and Idit Harel Caperton and their colleagues.
Comparison of Middle School, High School and Community College Students’ Wiki Activity in Globaloria-WV
Reynolds, R. (Syracuse U, NY), Harel Caperton, I. (World Wide Workshop, NY). October 2008.
Accepted to the 2009 WikiSym Conference in Orlando, FL, this poster presents Globaloria students’ use of the Wiki for project management, teamwork and self-presentation of game design attributes.
Globaloria Educators' Series
Learning to Live in a 21st Century World with Globaloria
Barker, I. (Sandy River Middle School, Avondale, WV). August 2009.
In this educator report, Mrs. Barker explores virtual teaching and learning in the middle school context in West Virginia.
Cultivating Teamwork and Discovering My Students’ Hidden but Impressive Intellectual Talents Through a Game-Design Curriculum
Stalnaker, D. (Randolph Technical Center, Elkins, WV). June 2009.
Mrs. Stalnaker, a 2nd year Globaloria educator, chronicles her experience integrating new media, 21st-Century skills, and the Globaloria platform and philosophy in the classroom.
Globaloria Pilot Year One Reports 2007-2008
Development of High School and Community College Students' Contemporary Learning Abilities in Globaloria
Reynolds, R., Harel Caperton, I. (World Wide Workshop, NY). April 2009.
Presented at the 2009 AERA, this paper proposes that game design activity contributes to the growing discourse on "gaming literacy" and “digital media and learning”, and can foster contemporary learning abilities necessary.
The Emergence of Six Contemporary Learning Abilities (6-CLAs) in High School Students as They Design Web-Games and Use Project-Based Social Media in Globaloria
Reynolds, R., Harel Caperton, I. (World Wide Workshop, NY). April 2009.
Findings on middle school, high school and community college students’ development of 21st-Century learning competencies during Pilot Year 1 of Globaloria-WV. Presented at the 2009 AERA.
Case Study: Randolph Technical Center, Elkins, WV: Preliminary Findings
Reynolds, R., Harel Caperton, I. (World Wide Workshop, NY). August 2008.
This case study chronicles the positive impact of Globaloria on the learning and development of a group of students and their educator at a vocational high school in West Virginia.
Understanding Globaloria as the Subject of Research
Knestis, K. (Edvantia, Inc., WV). December 2008.
This study proposes a series of logic models, research questions and hypotheses, the sum of which offers a guide to future research into Globaloria.
A Research Framework to Examine Educator Experiences in Globaloria
Whitehouse, P., (WVU, WV); Reynolds, R., (Syracuse U, NY); Harel Caperton, I., (World Wide Workshop, NY). December 2008.
A description and explanation of the vision, goals, and research agenda of Globaloria-WV through the lens of teacher professional development. Presented at the Society for Information Technology and Teacher Education International Conference (SITE) in Charleston, SC, March 2009. Click here for the conference power point presentation.